Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series
News Creative director Tetsuya Nomura explains why the series needs to keep its tactical focus
News Lenticular printing brings Ratloop Games Canada’s Lemnis Gate to life in eye-popping detail
Feature Kaizen Game Works talks us through the making of Paradise Killer, its surrealist detective game
Feature Porter Robinson is bringing music into Oculus VR with the Secret Sky 2021 virtual festival
Feature Steve Gaynor speaks to Edge about taking the narrative game to new horizons
Feature We speak to videogame museums about COVID-19, technical difficulties, and one publisher's efforts to keep them running
Feature Talking the survival horror game's (many) secrets with game director Morimasa Sato
News Hironobu Sakaguchi also chats to Edge about his latest game, the Apple Arcade exclusive Fantasian
Feature Crunch, mismanagement, discrimination – are CD Projekt's failings a glitch in the system, or just business as usual for blockbuster game development?
News 16-page cover story digs deep into Arkane's super-stylish PS5 and PC FPS
News Plus a new interview with the Resident Evil 8 director
News Follow-up to last year's Feel Better focuses on the upcoming highlights of 2021
News The ultimate conference for 2D and 3D artists returns on February 25 with Vertex 2021
Feature Edge magazine weighs in on the current state of comedy in video games
Feature Edge speaks to the wizards behind Epic Games' next-generation game engine
News "Hornet being taller changes everything"
Feature The journey to creating 2020's feel-good hit didn't come without its own set of hurdles and bumps
Feature Diving into the weird and wonderful world of Psychonauts 2 with creator Tim Schafer