Final Fantasy 7 Rebirth creative director didn’t want "reflex-type" action without the strategic elements he considers "core" to the JRPG series
News Creative director Tetsuya Nomura explains why the series needs to keep its tactical focus
Feature Hidetaka Miyazaki on all things Elden Ring, from working with George R.R. Martin to dealing with pre-launch nerves
News Eidos "didn't want to be influenced by Marvel"
News “If one day a platform offers odorama, Requiem will probably be the worst game to test with this feature.”
News What more could you want?
Feature Big in 2022: Stray will let us put feline nimbleness to use in a multitude of ways as we explore a mysterious forgotten city
News It's unlike anything Creative Assembly has done before
News Edge 373, available to preorder now, also features the world exclusive review of The Delicious Last Course
News “We’re doing an online action co-op game, so there are no traditional and great places to tell a story"
Feature As Dragon's Dogma turns 10, we look back at one of Capcom's most misunderstood RPGs
News “You need to rely on others to make it through, because our games are not cooperative as an option.”
news The area's anti-war sentiment can be appreciated throughout the stealth action series
News “We’re all familiar with those mainstream inspirations – we needed to do something else, something unique”
Feature Remembering the 3DS tactics game that's about relationships as much as battling
Feature Why Gran Turismo 7 is a racing sim that's approachable to its very core
Feature With less access to older games, we're surely losing a link to the past
Feature From Nile Rodgers to Steve Vai, John Mayer, Incubus, Breaking Benjamin and Hoobastank, Halo 2 was a watershed moment for video game OSTs.
News "People come up with the most ingenious ways to use, like, a stray Goomba"
News Bandai Namco wanted the story to feel complete "with a good aftertaste"