Diablo 4 head says Blizzard will "embrace," not insta-nerf, busted stuff like Ball Lighting Sorcerers: "Just let 'em have fun, we'll deal with it later"
News Blizzard dev talks the key lessons he learned from the first months of Diablo 4
news Jen Taylor chats with Retro Gamer about Cortana's growth
Feature Chatting with the developers bringing back the early 3D-style of the original PlayStation to try and unlock its untapped potential
Feature Retro Gamer chats with Star Wars Legends video game developers
Feature Retro Gamer takes an in-depth look at the strengths, influence, and legacy of the N64 with veteran developers
News It's strange to think of Halo without a campaign
Feature The creators of Enter the Matrix reflect on its messy and ambitious development
Feature The making of Splinter Cell – how a decision to "ruthlessly enforce stealth" helped create a classic
GJA 2021 How we created a voting shortlist of 20 titles from the 1.1 million games that have been released in the last 50 years
News And outlines how two N64 games paved the way for GTA3
Feature Capcom producer Hiroyuki Kobayashi looks back on how this genre defining monster was made
News What gets your pick in the world's biggest player-voted gaming awards?
Feature With Metroid Dread bringing Samus back, Retro Gamer explores the making of one of series' most memorable entries
News The Golden Joystick Awards is back for another virtual show and will focus on gaming's 50th anniversary
Feature Retro Gamer explores how Crash Bandicoot shaped 3D platforming, the PS1, and even Naughty Dog itself
News Giles Goddard and other veteran coders debunk Nintendo’s popular console
Feature The making of Quake is a story of messy, ambitious development that changed the Doom and Wolfenstein creators forever
News The 'PS2 Eclipse' uses the original PS2 motherboard and PS Vita buttons
News “When you look at the whole saga, the real hero might be R2-D2”
News Retro Gamer 222 looks back over the iconic fighting franchise